Reborn Sword Sovereign · Chapter 113
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Chapter 113 · 2356 words · 11 min

113: Thirty-Five Percent

The plan for the remaining four berserk triggers was simple.

Before each berserk-trigger threshold, Old Wolf would deal me seventy percent of my current HP in controlled damage using a specific low-damage defensive skill that produced reliable numbers. With Old Wolf's DEF-based strike at my current armor rating, seventy percent of my current HP was approximately 3,270 damage. My current HP was 4,680. After the controlled strike I would be at 1,410 HP — below the fifty percent threshold, which meant Berserker's Edge was active, which meant my critical hit chance went from fifteen percent to thirty-five percent.

Thirty-five percent against a two-second window was still not a guarantee. But it was substantially better than fifteen.

The formation listened. Nobody objected. Old Wolf asked one clarifying question about the ally-flagged damage calculation — the game's friendly-fire system applied a reduction rate to ally-flagged damage to prevent abuse, which meant the numbers needed verification. I ran the calculation with him. The numbers held.

"The controlled strike," Zhu Yuhan said. Her voice had the quality it always had when she was working through a calculation she'd already half-completed. "You'll be at 1,410 HP going into the anchor position."

"Yes."

"If there's any variance in the Warlord's response timing, I'll need to cover both Old Wolf's anchor transition and your drop-below-50 simultaneously."

"The variance window is 0.8 seconds. At your current correction speed, that's manageable."

She thought about it the way she thought about most things — quietly, with complete attention. "It's manageable if TwilightTide covers Old Wolf's transition. I cover you."

I looked at TwilightTide.

She was at twenty-five meters, as I'd told her, watching the briefing from the edge of the formation. The grey hood was up. She'd pulled it back up after the berserk-cleave incident — the near-miss had apparently reset whatever calculation she'd been making about the acceptable audience for her face inside this dungeon. I didn't hold it against her. 400 HP was close enough to zero that pulling the hood up made sense.

She hadn't spoken since the first berserk pull-back. But she was listening to everything, in the way that people who grew up having to absorb information quickly listened — head slightly down, posture open, processing without visible signal.

I recognized the posture. I'd seen it in Wenqing. I'd seen it in Wanqing, on their first runs together when she was still measuring whether to trust my formation calls. People who spent a lot of time watching before they moved looked a specific way when they were doing it.

"Can you cover Old Wolf's transition," I said.

She looked at me. "I've been watching his HP patterns for three hours. Yes."

Three hours, and she'd said it the way you said something that was factual rather than impressive. Old Wolf at the anchor was not a variable she was uncertain about. She'd made him a certainty by watching him.

Zhu Yuhan: "We pre-position the same way we drilled. I'm behind Bladeless. TwilightTide is behind Old Wolf."

TwilightTide moved to the position behind Old Wolf without another word. She moved the way she'd moved all day — efficiently, no wasted motion, placed herself exactly at the distance that gave optimal response time and stepped there in a single adjustment.

***

The second berserk trigger was at the twenty-four percent threshold.

We'd spent forty minutes getting there from thirty-one percent, running the damage at the controlled rate I'd set — enough to keep the HP declining, not so fast that we overran the threshold and triggered early. The Warlord had settled into his mid-fight rotation, the adaptive aggression-increase still active but stable, the patterns predictable.

Four minutes before we reached the threshold, the preparation sequence began.

"Controlled strike," I said.

I stepped out of the DPS line and moved to Old Wolf's position. The formation didn't stall — the secondary DPS held the pace while I was out of position, which was exactly what we'd drilled for.

Old Wolf's defensive strike was called Shield Tap. It was an off-hand ability that players rarely specced into because the damage output was negligible — designed for tagged-ally practice sparring, not for any practical application most players would find useful. Old Wolf had it leveled to 8 because of something the Vanishing Brigade had apparently used it for that I hadn't asked about.

He hit me.

[System: THUNDERWALL's Defensive Strike struck BLADELESS (self-cooperation): -3,270 HP (reduced rate, ally flagged).]

[System: BERSERKER'S EDGE activated. All attacks: +20% critical hit chance while below 50% HP.]

The passive icon appeared in my HUD and the number on my HP bar settled at 1,410. Everything below fifty percent felt different in a way that wasn't quite real but that the game's feedback systems made feel real — a slight sharpening of the interface, the skill indicators shifting color. I'd used Berserker's Edge before, in other fights, at lower levels. It always felt like a calculation that had resolved.

I held position at 1,410 HP and waited for the Warlord to reach twenty-four percent. The anchor was Old Wolf's, and Old Wolf held it without adjustment for the four minutes remaining until threshold. The formation's DPS whittled the bar down — steady, methodical, the pace I'd set.

At twenty-four point two percent, I said "rotation" and Old Wolf moved out and I stepped in.

The Warlord's four-hit cycle: overhead, sweep, thrust — I moved through the first three as counters, taking the overhead on my bracer, deflecting the sweep with a lateral step, letting the thrust pass to my right on the angled spacing I'd worked out during the first phase. The footwork was clean. I was a better Berserker when I wasn't thinking about something else.

I hit between thrust and knockback, which was the point in the cycle where the animation committed to the knockback windup and left 0.4 seconds of standing-still time.

[System: Crescent Moon Slash struck BLACK IRON WARLORD: -9,480 HP. CRITICAL HIT! DEF Lock check — BERSERK INTERRUPTED. Berserk mode canceled. DEF LOCKED (6 seconds). DEF -45% (from lock). Damage window open.]

Six seconds of locked DEF.

"Push," I said.

The DPS pushed. The shift in the formation was immediate — from controlled output to maximum sustained, the way a throttle opens when the constraint is lifted. Wanqing's volley, the Mage flank, my own Rending Fury and Crescent Moon Slash cycling at maximum speed. The skill cooldowns were aligned because I'd been managing them deliberately for the last twenty minutes — I knew which windows were opening, I'd kept the high-damage skills off cooldown for exactly this moment.

Zhu Yuhan and TwilightTide healed through the rotation without a word exchanged between them. I noticed it from the formation feed — the two HP bars they were covering stayed within stable variance, neither dropping below a correction threshold. They had no briefed coordination protocol for the DPS window. They'd apparently developed one from the run itself.

[System: Black Iron Warlord HP: 24.2% → 17.8%]

Six-point-four percent in six seconds. With the DEF lock and full DPS push.

"Hold," I said, at the end of the six-second window.

We held. The Warlord's DEF unlocked. Standard rotation resumed. The formation shifted back to controlled output without being told — they'd calibrated to my pacing signals three hours in.

Old Wolf, from the anchor: "That's the mechanic."

"Yes."

"How many more at that rate."

"Two more berserk triggers before we're in the kill range. Eighteen percent, twelve percent. Kill range is below five percent."

"Four hours total."

"The server-first announcement goes live when we hit zero."

He nodded and held the anchor. He held it for the next twenty-six minutes without complaint or adjustment, through the third berserk trigger at eighteen percent, which was clean, and into the fourth at twelve percent.

***

The third trigger at eighteen percent was clean. The fourth at twelve percent was clean in the execution but not in the aftermath.

At twelve percent I was at 1,410 HP and the Warlord's adaptive AI had learned the pattern — three hours of the same preparation sequence had given the AI enough data to adjust. It ran an aggression spike in the DPS window that hit three members before the push was over, dropping two archers below twenty percent HP and knocking Wenqing's non-combat coordinator avatar — which he'd moved into the instance for a closer relay — to thirty percent.

The aggression spike was unexpected. I'd seen the Warlord's adaptive AI in the old timeline but it had taken longer to adjust, probably because we'd been fighting it with thirty members. Seventeen members produced a more consistent pattern.

TwilightTide healed both archers. Zhu Yuhan pulled Wenqing back to full.

"She prioritized the archers over the coordinator," Wanqing said, on the bonded thread.

"Smart," I said.

"She knew which one we could afford to lose."

We couldn't afford to lose either, strictly speaking. But the archers were the DPS that would end the fight in the final kill window. Wenqing in the coordinator role was replaceable in function — if he dropped, we lost communication efficiency, not combat capability. The archers were not replaceable in the push window. Losing two archers in the final kill phase could mean losing the crit window entirely.

TwilightTide had made the right call without being told what the right call was.

She'd been at twenty-five meters watching the formation for four hours. She'd processed which member's HP mattered most in which context and made the triage decision in the 0.2 seconds the aggression spike had given her. That was not beginners' work.

***

The fifth berserk trigger at seven percent was the last one before the kill window.

Old Wolf hit me for 3,270. I was at 1,410 HP.

The Warlord's adaptive AI ran the aggression spike pattern it had learned from the fourth trigger — the same pattern, because the AI's adjustment cycle was limited and it had only one adaptation available. I'd anticipated it this time. I moved two meters left before the spike triggered, pulling out of the center radius.

The spike hit the Warlord's own proximity zone rather than the formation.

But the Warlord's standard attack cycle hadn't stopped. The aggression spike was a secondary system; the primary attack cycle ran simultaneously.

He hit me for 2,840 in the approach while I was completing the two-meter move.

I was at minus 1,430 HP.

I was dead.

The number appeared in my HUD and the world went flat in the way the game rendered death — grey wash, audio drop, the formation visible but distant. The anchor position was empty. The Warlord's DEF lock animation was starting.

Zhu Yuhan's Rapid Restore hit at 0.1 seconds: +3,120 HP.

The grey wash cleared. I was at 1,690 HP, below fifty percent, in the anchor position, with the Warlord's DEF lock animation at its midpoint.

The two-second window was open.

I hit.

[System: Crescent Moon Slash struck BLACK IRON WARLORD: -11,240 HP. CRITICAL HIT. BERSERK INTERRUPTED. DEF LOCKED. Damage window open.]

"Push hard," I said. "This is the last one."

The last DPS window. All skills off cooldown — I'd managed the cooldowns through the fifth trigger's approach specifically for this. Wanqing called the volley pattern without being asked. The two flanking Mages ran their burst cycle. I drove Rending Fury and Crescent Moon Slash into the locked DEF as fast as the cooldown windows allowed, burning every resource I'd held back for this moment.

[System: Black Iron Warlord HP: 7.1% → 4.8% → 3.1% → 1.6% → 0%]

*Ding!* [System: BLACK IRON WARLORD has been slain. BLACK CASTLE FLOOR 1 CLEARED. Server-First recorded: SEVERING LIGHT. Time: 4 hours, 38 minutes, 22 seconds.]

***

[Server Announcement: SEVERING LIGHT has achieved a SERVER-FIRST clear of Black Castle Floor 1. The guild Severing Light and its members have been recorded in the permanent Black Castle Mountain achievement archives. Congratulations to Guild Commander Bladeless and all Severing Light members.]

The Central Hall was quiet.

The Warlord's body was dissolving into component drops — a cascade of equipment notifications and EXP calculations that Wenqing was already cataloging. The party was standing in the positions they'd held at the kill moment, and nobody moved for about ten seconds. Ten seconds was not very long. It felt long.

Then Wanqing said: "Server-first."

"Yes," I said.

Old Wolf leaned on his tower shield and looked at the ceiling of the Central Hall, at the iron fixtures and the black stone and the dungeon's wrong-directional light. After a moment he said: "Four hours and thirty-eight minutes."

"Twenty-two minutes faster than I thought."

"Because you were three people in the anchor position instead of two for half the run." He looked at TwilightTide, who was twenty-five meters back, hood up, checking her mana bar with the methodical precision she used for everything. "Who is she."

"I don't know."

"She healed like she'd been in our guild for six months."

"I know."

TwilightTide finished checking her mana bar. She looked up and found me looking at her. She didn't look away.

"TwilightTide," I said. "You have my gratitude for the run."

A pause. The Central Hall was still quiet. The server announcement was still scrolling somewhere in the corner of my interface, and the party was catching its breath, and outside in the Floor 1 corridor two other guilds were watching through the entrance in silence.

"I want to stay," she said. "In the guild. If there's a position."

Wanqing looked at me.

I looked at the grey cloak and the hood and the Lv 30 Priest who'd positioned herself correctly at the Central Hall entrance without briefing data and covered Old Wolf's transition on the fifth berserk trigger while I was dead for 0.1 seconds and made the right triage call in the aggression spike without being asked.

"There's a position," I said. "Come back to Jianghai with us and we'll talk about the terms."

She pulled her hood up a fraction more and nodded.

We walked back through the four cleared wings of Black Castle Floor 1, guild server-first recorded, toward the mountain gate and the world outside.

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